CASE STUDY: FHM 'X Box 360 Global Challenge' Campaign

Provided by Bauer Media
The FHM Xbox 360 Global Challenge was our way of convincing undecided players to upgrade from previous platforms

What was the Challenge / Background of the Campaign?

It started with a 50 word email from Universal McCann. It ended up on TV screens throughout Europe, in five versions of FHM across the globe and engaged the average visitor to the micro-site for almost 10 hours. The FHM Xbox 360 Global Challenge was our way of convincing undecided players to upgrade from previous platforms and promote 5 key titles. Xbox 360 offers gaming experiences so immersive you could almost be there. Research proved this was a motivating factor for the undecided to upgrade. FHM offered a perfect target audience as 50% of readers played games. Find out more...

What was the Campaign Objective?

1. Create interest in the real life event whether power-sliding the Fuji Speedway or hostage rescue in the Nevada desert. 2. Build excitement for the games with extremely similar experiences available at home. 3. promote the console experiences only available on Xbox 360. The competition's focus was to legitimize the branded content, not to win a place. Reported activity always linked back to the games; FBI shootouts and fast cars, monsters, helicopters, madmen and bikini clad girls. The ultimate lad's mag feature!

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BudgetReach & FrequencyTarget AudienceMedia Used
£501k +16-34 yr old male recreational gamers
16 - 24
25 - 34
Male
All
Students
MAGS / CONSUMER
Campaign LocationCampaign DurationMarketing ObjectiveCampaign Type
NATIONALAll YearBUILD AWARENESS
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